package data
{
	public class MonsterProp extends EnemyProp
	{
		private var _gapTime:int;
     	private var _speed:Number;
		private var _exp_rad:int;
		private var _hurt:int;
	
		public function MonsterProp()
		{
		}

		/**
		 *爆炸半径 
		 */
		public function get exp_rad():int
		{
			return _exp_rad;
		}

		/**
		 * @private
		 */
		public function set exp_rad(value:int):void
		{
			_exp_rad = value;
		}

		/**
		 * 速度
		 */
		public function get speed():Number
		{
			return _speed;
		}

		/**
		 * @private
		 */
		public function set speed(value:Number):void
		{
			_speed = value;
		}
		/**
		 * 距离上一个怪物出现间隔时间 
		 * @return 
		 * 
		 */
		public function get gapTime():int
		{
			return _gapTime;
		}

		public function set gapTime(value:int):void
		{
			_gapTime = value;
		}

		public function get hurt():int
		{
			return _hurt;
		}

		public function set hurt(value:int):void
		{
			_hurt = value;
		}

	}
}